Wednesday, October 13, 2010

Media Cultures links

http://www.filefront.com/17382921/MEDIACULTURES1_FINALASSIGNMNET_AmyJeges.NickMerrett.BelindaPlunkett.indd

http://www.filefront.com/17382922/AbilitiesUPDATE.doc

Tuesday, October 12, 2010

Setting/Opening brief of game

The world is currently in this state: Despite the Chernobyl disaster of 1986, April 26 in which a Ukranian power plant caused a nuclear explosion and resulted in radioactive fallout, the world continued it's use of nuclear powerplants due to the increasing need for energy. With more demand evolved more elaborate technology and innovation in managements of radiation to match the rate of consumption and the inevitable repeat of history occured in 2048, November 19th in Mainland China.
Despite the attempts for mass evacuation, radioactive contamination occured over 85% of the continent and fluctuated after waves of death followed by the emergence of mutations in living organisms that carried out towards settlements. Attempts to replicate the response to the Chernobyl incident, however the advanced nature of radiation left attempts at cleaning weak against the damage as well as new and unpredicted advancements.

By 2053 contamination had been forced back to smaller, condensed pockets of high radiation areas surrounded by city uninhabitable to humans but populated by a range of mutated creatures.

You are a group of mercenaries hired as a team of varying expertise to specialise in tackling the unpredictable and hostile nature of these areas with the mission of recon and reconnection with a research team planted in Bunker #012 that ceased contact with the bordering settlements 6 months ago. Your mission is to reach Bunker #012 and search for survivors or retrieve any salvagable research on a cure for the mutations continuing to develop in some when exposed to high quantities of radiation. Accompanying you is a researcher named Nathaniel Patrick Crane -Dr.Crane to you- and he is a man obviously nervous to be joining the mission as a means to identify what research is valuable and worth rescuing from the Bunker. He is crunching on a bag of peanuts and eyeing you with a judgemental eye, trying to look pleasant at the same time.

Once briefed, you are driven to a high-security gate that separates safe land and contains the mutants from attacking the settlements. There are military soldiers stationed every few yards along the fence who are heavily armed and only the two manning the gate itself turn to pay you any attention while the driver confirms the team's security permission and access. The road ahead is bare, however it is not a far distance that piles of inhuman bodies can be seen where soldiers only dared to clean up so far away from the gate.

This is your stop. Let through the two-man gap that was opened, the gate is shut with a decisive grind and you are left to begin your mission.

Abilities

Assault
(Mainly stacks STA, STR, DEF)

Heavy - Tank spec, for large weapons

Skill 1: 'Stand Ground'
Deals less damage, but incurs less

Skill 2:
Charges the enemy, creating a gap between the rest of the player's party and the opponent/s

Skill 3:
Alternates between opponents, has less chance of hitting and less damage, but holds more attention on the player

Melee - Close range, melee

Skill 1:
Delivers a stunning blow to a selected opponent

Skill 2:
Charges the opponent, dealing greater damage and incuring more

Skill 3:
Shoot opponents from afar, less accuracy and damage, but more likely to hit multiple targets

Assault - Mid range weapons, more balance

Skill 1:
Alternates between opponents, has less chance of hitting and less damage, but holds more attention on the player

Skill 2:
Focuses specifically on one opponent, with a stacking multiplier for consecutive hits

Skill 3 (Only useable with first strike):
Charges the opponents, with less damage penalty

Sniper


(Mainly stacks AGI, ACC)
Bonuses: Surveilance

Support - Long range, Melee weapons

Skill 1 (only useable when being attacked first): 'Disarm'
The player uses hand-to-hand combat defensive moves to disarm the assailant

Skill 2:
A planned shot at selected part of the opponent's body (head excluded)

Skill 3: 'Normal Shot'
The player attacks the target with their secondary weapon

Gunslinger- Long range, Pistols

Skill 1:
Quickly timed shots at a closer opponent using secondary weapons

Skill 2: 'Normal Shot'
A planned shot at selected part of the opponent's body (head excluded)

Skill 3:
A carefully planned shot at the opponent's head

Marksman - Long range, Sniping

Skill 1:
A quickly unscoped shot for unplanned close encounters

Skill 2:
A planned shot at selected part of the opponent's body (head excluded)

Skill 3: 'Pot luck'
A carefully planned shot at the opponent's head


Medic

(Mainly stacks ENE, STA)

Healer

Skill 1:
Releases noxious fumes, poisoning the opponents and damaging them over time in small increments

Skill 2:
Minorly heals all party members

Skill 3:
Majorly heals one chosen party member

Elemental Damage - Fire

Skill 1:
Releases noxious fumes, poisoning the opponents and damaging them over time in small increments within a certain radius

Skill 2: 'Purge'
Creates a semi-circle of fire infront of the player, damaging all opponent's within the radius and decontaminating any carrying a poison or virus

Skill 3: 'Singe'
Fires concentrated balls of fire towards a specific opponent

Elemental Damage - Bio

Skill 1:
Releases noxious fumes, poisoning the opponents and damaging them over time in small increments within a certain radius

Skill 2:
Fires a sticky glob infront of or at the opponent's feet, decreasing it's speed

Skill 3:
Fires an enhanced acid which slowly eats away at the opponent's flesh and incides, dealing damage over time.

Misfit


Energy - Radiation Caster

Skill 1:
Fires concentrated radiation waves at the opponent, dazing and confusing them

Skill 2:
Channels energy out of both hands and causes them to collide, creating a blinding flash (Takes two turns)

Skill 3:
Fires concentrated bolts of energy towards a selected target with a slight chance of taking off a limb

Physical - Tanking it up

Skill 1: 'iron curtain'
Creates a thin layer of energy over the player lessening damage incured

Skill 2:
Concentrates a layer of energy over the player's forearm creating a makeshift blade, followed with a sweeping attack on any enemies within radius

Skill 3:
Fires concentrated bolts of energy towards a selected target with a slight chance of taking off a limb

Survival - Jack of all trades

Skill 1:
Unleashes uncontrolled energy out of the player's fingertips, damaging all opponents in range with a chance of hitting other players

Skill 2:
Creates a barrier around a selected opponent, causing any damage towards a player to be reflected back onto that opponent next turn

Skill 3:
Fires concentrated bolts of energy towards a selected target with a slight chance of taking off a limb

Black Ops


(Mainly stacks ACC, AGI, STR)

Stealth

Skill 1:
Sneaks up on an opponent and stabs them in the throat

Skill 2:
Throws a series of knives towards the opponents

Skill 3:
A series of precise shots aimed at an opponent's vitals

Melee - Hand-to-hand/Knives

Skill 1:
Engages the opponent in hand-to-hand combat, dealing bloody blows

Skill 2:
Engages the opponent with dual knives

Skill 3:
Delivers a striking blow to the back of an opponent's head, dazing or knocking them out

Gunslinger - Dual pistols

Skill 1:
Deals a series of vague shots at multiple opponents

Skill 2:
Deals a series of moderately aimed shots at a specific opponent

Skill 3:
Delivers one carefully aimed shot at an opponent's vitals

Class/Specs

Assault
(Mainly stacks STA, STR, DEF)

Heavy - Tank spec, for large weapons and shit
Melee - Close range, melee
Assault - Mid range weapons, more balance

Sniper
(Mainly stacks AGI, ACC)

Gunslinger - Pistols/Melee weapons
Marksman - Long range, sniping
Assault - Mid range, balance

Medic
(Mainly stacks ENE, STA)

Healer
Ele. DMG - Fire
Ele. DMG - Bio


Misfit
(What they stack depends on their spec)

Energy - You're a radiation wizard, Harry
Physical - Tanking it up
Survival - All around, OUTDOORSMAN

Black Ops
(Mainly stacks ACC, AGI, STR)

Stealth -
Melee -
Gunslinger -