The world is currently in this state: Despite the Chernobyl disaster of 1986, April 26 in which a Ukranian power plant caused a nuclear explosion and resulted in radioactive fallout, the world continued it's use of nuclear powerplants due to the increasing need for energy. With more demand evolved more elaborate technology and innovation in managements of radiation to match the rate of consumption and the inevitable repeat of history occured in 2048, November 19th in Mainland China.
Despite the attempts for mass evacuation, radioactive contamination occured over 85% of the continent and fluctuated after waves of death followed by the emergence of mutations in living organisms that carried out towards settlements. Attempts to replicate the response to the Chernobyl incident, however the advanced nature of radiation left attempts at cleaning weak against the damage as well as new and unpredicted advancements.
By 2053 contamination had been forced back to smaller, condensed pockets of high radiation areas surrounded by city uninhabitable to humans but populated by a range of mutated creatures.
You are a group of mercenaries hired as a team of varying expertise to specialise in tackling the unpredictable and hostile nature of these areas with the mission of recon and reconnection with a research team planted in Bunker #012 that ceased contact with the bordering settlements 6 months ago. Your mission is to reach Bunker #012 and search for survivors or retrieve any salvagable research on a cure for the mutations continuing to develop in some when exposed to high quantities of radiation. Accompanying you is a researcher named Nathaniel Patrick Crane -Dr.Crane to you- and he is a man obviously nervous to be joining the mission as a means to identify what research is valuable and worth rescuing from the Bunker. He is crunching on a bag of peanuts and eyeing you with a judgemental eye, trying to look pleasant at the same time.
Once briefed, you are driven to a high-security gate that separates safe land and contains the mutants from attacking the settlements. There are military soldiers stationed every few yards along the fence who are heavily armed and only the two manning the gate itself turn to pay you any attention while the driver confirms the team's security permission and access. The road ahead is bare, however it is not a far distance that piles of inhuman bodies can be seen where soldiers only dared to clean up so far away from the gate.
This is your stop. Let through the two-man gap that was opened, the gate is shut with a decisive grind and you are left to begin your mission.
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