(Mainly stacks STA, STR, DEF)
Heavy - Tank spec, for large weapons
Skill 1: 'Stand Ground'
Deals less damage, but incurs less
Skill 2:
Charges the enemy, creating a gap between the rest of the player's party and the opponent/s
Skill 3:
Alternates between opponents, has less chance of hitting and less damage, but holds more attention on the player
Melee - Close range, melee
Skill 1:
Delivers a stunning blow to a selected opponent
Skill 2:
Charges the opponent, dealing greater damage and incuring more
Skill 3:
Shoot opponents from afar, less accuracy and damage, but more likely to hit multiple targets
Assault - Mid range weapons, more balance
Skill 1:
Alternates between opponents, has less chance of hitting and less damage, but holds more attention on the player
Skill 2:
Focuses specifically on one opponent, with a stacking multiplier for consecutive hits
Skill 3 (Only useable with first strike):
Charges the opponents, with less damage penalty
Sniper
(Mainly stacks AGI, ACC)
Bonuses: Surveilance
Support - Long range, Melee weapons
Skill 1 (only useable when being attacked first): 'Disarm'
The player uses hand-to-hand combat defensive moves to disarm the assailant
Skill 2:
A planned shot at selected part of the opponent's body (head excluded)
Skill 3: 'Normal Shot'
The player attacks the target with their secondary weapon
Gunslinger- Long range, Pistols
Skill 1:
Quickly timed shots at a closer opponent using secondary weapons
Skill 2: 'Normal Shot'
A planned shot at selected part of the opponent's body (head excluded)
Skill 3:
A carefully planned shot at the opponent's head
Marksman - Long range, Sniping
Skill 1:
A quickly unscoped shot for unplanned close encounters
Skill 2:
A planned shot at selected part of the opponent's body (head excluded)
Skill 3: 'Pot luck'
A carefully planned shot at the opponent's head
Medic
(Mainly stacks ENE, STA)
Healer
Skill 1:
Releases noxious fumes, poisoning the opponents and damaging them over time in small increments
Skill 2:
Minorly heals all party members
Skill 3:
Majorly heals one chosen party member
Elemental Damage - Fire
Skill 1:
Releases noxious fumes, poisoning the opponents and damaging them over time in small increments within a certain radius
Skill 2: 'Purge'
Creates a semi-circle of fire infront of the player, damaging all opponent's within the radius and decontaminating any carrying a poison or virus
Skill 3: 'Singe'
Fires concentrated balls of fire towards a specific opponent
Elemental Damage - Bio
Skill 1:
Releases noxious fumes, poisoning the opponents and damaging them over time in small increments within a certain radius
Skill 2:
Fires a sticky glob infront of or at the opponent's feet, decreasing it's speed
Skill 3:
Fires an enhanced acid which slowly eats away at the opponent's flesh and incides, dealing damage over time.
Misfit
Energy - Radiation Caster
Skill 1:
Fires concentrated radiation waves at the opponent, dazing and confusing them
Skill 2:
Channels energy out of both hands and causes them to collide, creating a blinding flash (Takes two turns)
Skill 3:
Fires concentrated bolts of energy towards a selected target with a slight chance of taking off a limb
Physical - Tanking it up
Skill 1: 'iron curtain'
Creates a thin layer of energy over the player lessening damage incured
Skill 2:
Concentrates a layer of energy over the player's forearm creating a makeshift blade, followed with a sweeping attack on any enemies within radius
Skill 3:
Fires concentrated bolts of energy towards a selected target with a slight chance of taking off a limb
Survival - Jack of all trades
Skill 1:
Unleashes uncontrolled energy out of the player's fingertips, damaging all opponents in range with a chance of hitting other players
Skill 2:
Creates a barrier around a selected opponent, causing any damage towards a player to be reflected back onto that opponent next turn
Skill 3:
Fires concentrated bolts of energy towards a selected target with a slight chance of taking off a limb
Black Ops
(Mainly stacks ACC, AGI, STR)
Stealth
Skill 1:
Sneaks up on an opponent and stabs them in the throat
Skill 2:
Throws a series of knives towards the opponents
Skill 3:
A series of precise shots aimed at an opponent's vitals
Melee - Hand-to-hand/Knives
Skill 1:
Engages the opponent in hand-to-hand combat, dealing bloody blows
Skill 2:
Engages the opponent with dual knives
Skill 3:
Delivers a striking blow to the back of an opponent's head, dazing or knocking them out
Gunslinger - Dual pistols
Skill 1:
Deals a series of vague shots at multiple opponents
Skill 2:
Deals a series of moderately aimed shots at a specific opponent
Skill 3:
Delivers one carefully aimed shot at an opponent's vitals
http://img4.imageshack.us/img4/1580/picture021op.jpg
ReplyDelete