Tuesday, October 12, 2010

Abilities

Assault
(Mainly stacks STA, STR, DEF)

Heavy - Tank spec, for large weapons

Skill 1: 'Stand Ground'
Deals less damage, but incurs less

Skill 2:
Charges the enemy, creating a gap between the rest of the player's party and the opponent/s

Skill 3:
Alternates between opponents, has less chance of hitting and less damage, but holds more attention on the player

Melee - Close range, melee

Skill 1:
Delivers a stunning blow to a selected opponent

Skill 2:
Charges the opponent, dealing greater damage and incuring more

Skill 3:
Shoot opponents from afar, less accuracy and damage, but more likely to hit multiple targets

Assault - Mid range weapons, more balance

Skill 1:
Alternates between opponents, has less chance of hitting and less damage, but holds more attention on the player

Skill 2:
Focuses specifically on one opponent, with a stacking multiplier for consecutive hits

Skill 3 (Only useable with first strike):
Charges the opponents, with less damage penalty

Sniper


(Mainly stacks AGI, ACC)
Bonuses: Surveilance

Support - Long range, Melee weapons

Skill 1 (only useable when being attacked first): 'Disarm'
The player uses hand-to-hand combat defensive moves to disarm the assailant

Skill 2:
A planned shot at selected part of the opponent's body (head excluded)

Skill 3: 'Normal Shot'
The player attacks the target with their secondary weapon

Gunslinger- Long range, Pistols

Skill 1:
Quickly timed shots at a closer opponent using secondary weapons

Skill 2: 'Normal Shot'
A planned shot at selected part of the opponent's body (head excluded)

Skill 3:
A carefully planned shot at the opponent's head

Marksman - Long range, Sniping

Skill 1:
A quickly unscoped shot for unplanned close encounters

Skill 2:
A planned shot at selected part of the opponent's body (head excluded)

Skill 3: 'Pot luck'
A carefully planned shot at the opponent's head


Medic

(Mainly stacks ENE, STA)

Healer

Skill 1:
Releases noxious fumes, poisoning the opponents and damaging them over time in small increments

Skill 2:
Minorly heals all party members

Skill 3:
Majorly heals one chosen party member

Elemental Damage - Fire

Skill 1:
Releases noxious fumes, poisoning the opponents and damaging them over time in small increments within a certain radius

Skill 2: 'Purge'
Creates a semi-circle of fire infront of the player, damaging all opponent's within the radius and decontaminating any carrying a poison or virus

Skill 3: 'Singe'
Fires concentrated balls of fire towards a specific opponent

Elemental Damage - Bio

Skill 1:
Releases noxious fumes, poisoning the opponents and damaging them over time in small increments within a certain radius

Skill 2:
Fires a sticky glob infront of or at the opponent's feet, decreasing it's speed

Skill 3:
Fires an enhanced acid which slowly eats away at the opponent's flesh and incides, dealing damage over time.

Misfit


Energy - Radiation Caster

Skill 1:
Fires concentrated radiation waves at the opponent, dazing and confusing them

Skill 2:
Channels energy out of both hands and causes them to collide, creating a blinding flash (Takes two turns)

Skill 3:
Fires concentrated bolts of energy towards a selected target with a slight chance of taking off a limb

Physical - Tanking it up

Skill 1: 'iron curtain'
Creates a thin layer of energy over the player lessening damage incured

Skill 2:
Concentrates a layer of energy over the player's forearm creating a makeshift blade, followed with a sweeping attack on any enemies within radius

Skill 3:
Fires concentrated bolts of energy towards a selected target with a slight chance of taking off a limb

Survival - Jack of all trades

Skill 1:
Unleashes uncontrolled energy out of the player's fingertips, damaging all opponents in range with a chance of hitting other players

Skill 2:
Creates a barrier around a selected opponent, causing any damage towards a player to be reflected back onto that opponent next turn

Skill 3:
Fires concentrated bolts of energy towards a selected target with a slight chance of taking off a limb

Black Ops


(Mainly stacks ACC, AGI, STR)

Stealth

Skill 1:
Sneaks up on an opponent and stabs them in the throat

Skill 2:
Throws a series of knives towards the opponents

Skill 3:
A series of precise shots aimed at an opponent's vitals

Melee - Hand-to-hand/Knives

Skill 1:
Engages the opponent in hand-to-hand combat, dealing bloody blows

Skill 2:
Engages the opponent with dual knives

Skill 3:
Delivers a striking blow to the back of an opponent's head, dazing or knocking them out

Gunslinger - Dual pistols

Skill 1:
Deals a series of vague shots at multiple opponents

Skill 2:
Deals a series of moderately aimed shots at a specific opponent

Skill 3:
Delivers one carefully aimed shot at an opponent's vitals

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